Copyright Laws in Education

 

Copyright – Basic Beliefs

1.     Anyone who creates an original – tangible – work deserves to be compensated

2.     Creator should be able to control use of work

 

Five Rights

~copy

~distribute

~perform

~display

~reproduce

 

Public Domain – means that the copyright has expired, works created by the U.S. government.

 

Fair Use – copyrighted work can be copied for educational purposes as long as it’s not used as a substitution of purchasing.  Can be applied for research, teaching, and scholarship.

 

Common Violations

~showing movie to class as a reward

~copying pictures from the internet to add to a slideshow

~transferring 16mm to video tape

 

Intellectual property holders do not usually respond to teachers’ request.  Even if teachers follow laws correctly, there is still ambiguity or a chance of getting caught.

 

Fair Use:

1.     Purposes – it is for commercial or non-profit educational use

2.     Nature of the work

3.     The amount used.  How much are you using?

4.     The effect of the work – the value of why you are using.

 

Why do copyright violations take place?

~ignorance, mixed messages, convenience, difficulty and cost of obtaining items

 

Copyright laws are subject to ongoing interpretation

Congress can (and has) change(d) copyright rules at any time.

 

Under Section 107 of CONFUsion – there is not simple test to determine what fair use is…

 

 

Access front page and then go under file open to access the specific page of the mindings collage. Of course if I can't get to the mindings collage then I can't get to this page to remind me what to do.

 

Part I

  • How can schools ensure that students have equal access to this intellectual capital?

                    - Schedule computer lab time for research

                    - Computers in the classroom or adequate resources

                    - TV's in the classroom for curriculum-related videos

                    - Graphing Calculators

                    - Computer labs with basic programs available during class time, before/after school, during lunch, PE, ETC.

  • How will you insure that students have opportunities to build technology skills while learning content? 

                    -  By providing adequate software

                    - By integrating technology into assignments

                    -By providing class webpage giving appropriate links to resources / assignments

                    -Programs appropriate to content

                    - Internet for research

                    - Incorporate technology into lesson presentations

                    - Provide time for students to experiment with technology 

  • What will you do when not all students have access to technology at home?  How will you ensure equality? 

                    - Provide an alternative assignment (Provide options)

                    - Allow more time in class

                    - Be available before and after school

                    - Encourage the use of technology at home (not require)

                    -Rather than busy work, experiment with technology

                    - Make sure the assignment is worthwhile, will it benefit students?

 

Part II

  • What are resources that you can use to differentiate instruction for students with special needs?

                 - Visual - Braille, CCTV's, Text Magnification software

                 -  Writing/reading - voice recognition software

                  -  Gen, (PPT and manipulatives)

                   - Use examples of people with disabilities in your lesson

                   - Books on CD

                   - Hearing -(ADHD / ADD)  Personal microphones

                   - Digital recorders

 

  • How do teachers identify and describe web-based technology resources that can be used with children who have special learning needs such as different learning styles, limited vision, physical handicaps, etc.?

                    -  Try what is available at your school first

                    -  Research new methods

                    - Trial and Error

                    - Grants

                     - Seek out the advice of specialist

                     - Cooperative teachers (use your colleagues expertise)

                      - Web-based games that teach a lesson

How can technology help to meet these identified needs? 

                    - Evens the playing field

                    - tailors instruction to targeted weaknesses

                    - includes all students by modifying instruction

                    - trains students          

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Website notes

Creating WebQuests

How to create a WebQuest????  Here are some starting points.

1- What is a WebQuest?

A WebQuest is an inquiry-oriented activity in which most or all of the information used by learners is drawn from the Web. WebQuests are designed to use learners’ time well, to focus on using information rather than looking for it, and to support learners’ thinking at the levels of analysis, synthesis, and evaluation.  The model was developed by Bernie Dodge with Tom March in 1995.  For additional information see The WebQuest Home Page.   

2- What are the parts of a WebQuest ?

Components of a WebQuest include the following:

·                     Introduction

·                     Task

·                     Process

·                     Resources

·                     Evaluation

·                     Conclusion

Excellent flowchart for understanding WebQuests: http://www.spa3.k12.sc.us/WebQuests.HTM

3- Is there a resource for creating a WebQuest?

4- Are there examples that I can access for my content area?

5- How are WebQuests assessed?

6-Assessment for this assignment

 

 

Components of a WebQuest

 

All material presented is based on the work of Bernie Dodge (1995)

 

Components of a WebQuest

·                     Introduction

·                     Task

·                     Process

·                     Resources

·                     Evaluation

·                     Conclusion

 

The Introduction

Orients the learner as to what is coming

Raises some interest in the learner through a variety of means

    –Relate to the learner's past experience

    –Relate to the learner's future goals

    –Is Attractive, visually interesting

    –Is Important because of its global implications

    –Is urgent, because of the need for a timely solution

    –Is fun, because the learner will be playing a role or making something

 

The Task

Is a description of what the learner will have done at the end of the exercise

It could be a product, like a HyperStudio stack or PowerPoint presentation, or it might be a verbal act, such as being able to explain a specific topic

 

The Process

Is where the teacher suggests the steps that learners should go through in completing the task

It may include strategies for dividing the task into subtasks, descriptions of roles to be played or perspectives to be taken by each learner

The instructor can also use this place to provide learning advice and interpersonal process advice, such as how to conduct a brainstorming session

The Process description should be relatively short and clear

 

The Resources

Is a list of web pages which the instructor has located that will help the learner accomplish the task

Pre-selected so that learners can focus their attention on the topic rather than surfing aimlessly

 

The Evaluation

Assessment tool

Usually in the form of a rubric

Informs student of expectations and how these will be measured

 

The Conclusion

Provides an opportunity

    –To summarize the experience

    –To encourage reflection about the process

    –To extend and generalize what was learned

Provides that reader with a sense of closure